LifeisXbox’s Warriors: Rise to Glory review | Ever dreamed of having your own squad of gladiators? Defeat other players in exciting turn-based battles which are literally to the death of your character? If your answer is yes then Gavra Games has just the perfect game for you. In 2018 their game Warriors: Rise to Glory came to Steam in Early Access and yesterday was the big day and the full release was finally there. Brutal battles with a big dose of humor were definitely the largest pillars when this game was developed and this made it so that I really looked forward to playing Warriors: Rise to Glory.
Most Memorable Moment
My most memorable moment when I played Warriors: Rise to Glory was something that actually happened a few times. When you lose a battle in the casual playlist your character will get severely injured but escape alive and is ready to use in the next battles. But when you take it up a notch and lose a match in the brutal playlist, your character is dead, like really really dead. You will have to create a whole new character and start over. Okay, it was frustrating but it adds a whole new level of excitement to the game.
ℹ️ Reviewed on PC | Review code provided by PR/publisher, this review is the personal opinion from the writer.
What we Liked!
- Game modes | When you launch the game you get to choose between two options which are basically the online multiplayer mode and the single player campaign mode. In the multiplayer mode you will fight to the dead. In multiplayer you have different battle options, 1vs1, 2vs2, free for all, and boss. The first three are pretty self explanatory but the last one deserves some explanation. You still do the same thing as in the other modes but instead of defeating another player you are fighting a boss which can have special mechanics so it requires some strategy in order to defeat it. But the fun doesn’t stop there! Once you have decided which game mode you want to play you can choose if you want it to be a casual or brutal match. In a casual match the rewards are far worse than in a brutal match but if you die you charachter will survive it and you won’t lose it. If you are playing a brutal match and die, your charachter is gone.
In the singleplayer campaign mode you battle the leaderboards in orde to climb as high as possible through winning as much battles as you can. But here, once again, death is permanent and you will have to start over. If you are lucky enough you might even save some resources from your previous gladiator.
- Graphics & sound | The game has a very recognizable sound that’s continuously playing in the background of the menus. It fits in perfectly with the game’s silly approach, this is increased through the graphical style that the games offers. Everything feels cartoony and the fact that you can even design your characther as weird as you want proves my point even more. You want a gladiator called Maui The Psychopath with purple hair, green eyes and a white beard, you got it. Almost like the real deal. All jokes aside the game looks good and finished. There is an eye for the weird details but everything matches with the gameplay. Good job!
- Death | What makes Warriors: Rise to Glory really challenging is that you can play modes which are literally fight to dead, meaning that if you lose the match you charachter is gone and you will have to continue with another one. Personally this is one of my favourite things about this game. Okay, sometimes you will have to create a new gladiator but you won’t lose all you progress since some currency is saved. If you are lucky you can even offer your opponent some money in exchange for mercy. But if you encounter someone it’s just more fun to eliminate your opponent. It’s also worth mentioning that you can play casual battles where death isn’t permanent and you are just severly injured (that’s what the game tells you at least).
- Other features worth mentioning | Besides all the brawling, the game offers a couple more fun features that are worth mentioning. For example, tehre is a tavern you can visit where you can gamble in the form of a dice game, of course there is the risk that you lose your money but hey, sometimes it’s worth taking a risk. Of course there are the shops where you can buy weapons and armour, and you have your house that you can visit. Here can you buy permanent boosts for you gladiators with a special currency that you get for winning battles. Examples of the boosts are extra skill points, more money earnings when winning a match or increased damage points.
- Humor | The developers over at Gavra Games certainly have a whole lot humor available and they are definitly not afraid to use it. The game is packed with funny moments such as amazing death animations and they even brought the Thug Life meme back. It is really a silly type of humor that is used in the game and I could really appreciate this. This is further shown in the Entertain option in a battle where you perform a goofy dance to make the crowd go wild. When you have entertained the crowd enough you even can perform a funny action by throwing a whole bunch of bananes and even a toilet bowl at your opponnent to do some extra damage.
Mixed Feelings
- Grinding | There was one big point that gave me mixed feelings while playing Warriors: Rise to Glory. A big thing in this game is that you have to stay alive, win battles to earn money to buy better gear and equipment, and upgrade your skills and attributes in order to become better and better. Where at first it is very appealing and sucks you into the game, in the end it feels like you are just grinding for some more coins to buy better gear and the game slows down and becomes less fun. I know it’s a part of the game so it’s definitly not something that I disliked but I didn’t like it either so I put it here and you can decide for yourself.
What we Disliked
- Nothing | Sorry I’ve got nothing that I disliked about Warriors: Rise to Glory.
How long to beat the story | Depends on how lucky you are in winning battles.
How long to achieve 100% achievements | Depends on how lucky you are in-game.
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