LifeisXbox’s Rabisco+ Review | Time to delve into a wonderful puzzle game, where you take on the role of a blob of sorts, in your important journey to collect sparkling stars and return them to the moon. In Rabisco+, you’ll be faced with multiple levels and dangerous obstacles, such as flamethrowers and spikey cubes, that you must navigate around safely in order to obtain stars, gems, and even paint cans. As you manouver around, working out how to get around the levels in the most efficient way possible, things will become increasingly harder the further you progress. Main mechanics will always be changing as you adapt to your surroundings. Rabisco+ has been developed by Ratalaika Games S.L. and published by Green Dinosaur Games to bring us a peaceful yet exciting experience for players to move through at their own pace. Testing not only your reactions but your ability to use safe paths to get to the end goal, you’ll find yourself pushing through the levels to complete your task and save the moon, bringing light back into the world.
VicciVulpix played Rabisco+ for two hours on Xbox One S. This game is also available on Xbox Series S/X, PlayStation 4/5, and Nintendo Switch. It’s also worth mentioning that Rabisco is available on Microsoft Windows and Steam.
What we liked!
- Colourful appearance | Set in what appears to be a notebook or on lined paper perhaps as a background, there are splashes of bright and noticeable colour everywhere you look. Rabisco+ is most definitely a beautiful game when it comes to its appearance. As all different dangers have a separate colour assigned to them, you will never be left with a dull appearance for your viewing pleasure. From my point of view, I can see the majority of people enjoying this vibrant game. It most definitely works in harmony with the overall playful theme. Every element looks adorable, even the things looking dangerous seem to appear friendly!
- Sound and music | Throughout the course of Rabisco+, you will be greeted with incredibly relaxing music. This combined with the exuberant presentation and jolly gameplay made for a wonderful combination. Whenever I failed a level or got set back to my last save point (these are collected through the levels after progressing through various areas, there is no manual save), I would never be frustrated because the atmosphere in Rabisco+ is always so tranquil that I would just instantly go about the level again without hesitation or feeling like I need a break. Cute, mildly upbeat, and leisurely enjoyment all-in-one.
- Smooth gameplay | I had no issues with the gameplay in any scenario I came across. The dashing around that could be used to get through areas quicker was more based upon your reactions and gage of distance. As the controls are incredibly easy to get a grasp on, the gameplay in Rabisco+ was undemanding and only required to you to figure out both the solution and get all the stars on your way to the end of the level. It only uses the anologue sticks to move around, B to interact and A to move faster, and I’m sure this could be concluded as pretty effortless controls.
Somewhere between
- Other modes included | In Rabisco+, you’re given the chance to speed run or play the game without save checkpoints should you wish to play through the game with either of these aspects and challenges in mind. However, I can’t say I found either of these modes that appealing to play because the nature of the game is pretty straight-forward already – it just adds a slight sense of difficulty to the game. It really didn’t seem necessary to me, almost like it had been included in the spare of the moment, but I’m sure others may enjoy the additional modes on offer.
- Difficulty increase | For the first twenty or so levels, the difficulty is pretty easy as there isn’t much to take into consideration in terms of the dangerous environment. To my genuine surprise, the difficulty does drastically increase, making Rabisco have a very steep learning curve to contend with. The margin for error is greatly reduced, meaning you have to be far more careful and aware when making your way through the middle to later levels. Of course, this is no problem for older children and adults however I found this to be quite unfriendly for children to play and I do believe this would have been the primary target audience.
- Amount of content | When I started Rabisco+, I was pleasantly surprised to there were 100 levels ready for me to complete. However, this excitement was relatively short-lived once I realised it only took around thirty to forty minutes to clear the first 50 levels. It quickly became anticlimatic for me as at least the first half of the game could be cleared quicker than I anticipated. Yes, the levels do get harder and less forgiving which I thought saved the overall amount of content, making the game last longer but I think more levels could have been included in each section to create additional gameplay.
What we disliked
- Not necessary to complete | Rabisco+ has unfortunately fallen into the ‘games for easy gamerscore’ category as you only have to complete the first forty levels to obtain 100% completion meaning many people won’t experience the entirety of the game. You aren’t required to play the additional modes either, which was a disappointment. In my opinion, you should at least have to finish the entire game to earn the completion. I continued past the first forty levels as I was curious about how Rabisco+ changed the further you got into the game and as much as I was enjoying the later levels, I felt no need to continue through them. I played them purely out of curiosity, nothing more.
- Felt unrewarding | The main goal in Rabisco+ is to collect stars. On the other hand, you do have the optional task of collecting gems and paint cans that have been placed on various specific levels. By collecting paint cans, you can change the colour of your character from the level selection screen as often as you would like. Also, as far as I’m aware, the gems are purely collectibles with no additional meaning or reward. As you progress, these objects are purely to collect with no extra meaning. I didn’t really know what to expect from them. Perhaps they could have been achievement-related instead of being added for no apparent reason.
CONCLUSION
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Hello, I’m Victoria. I’m from the UK and have been playing video games for as long as I can remember; back on DreamCast. I’ve pretty much fallen for Xbox since I was around eight years old and remember BioShock being my first game on the Xbox360. Although I find it thoroughly enjoyable to not only experience gameplay, I also find comfort in getting lost and engrossed in the online worlds that sometimes differ greatly from what we know. Another side of my Xbox passion would be achievement hunting and gamerscore. I thrive when I hear the little sound of one popping up on the screen and I’m always finding ways to work on my backlog when possible. Horror is my favourite genre so if you have any recommendations, don’t be afraid to send them my way!