Review | Lucid Cycle

LifeisXbox’s Lucid Cycle review | Lucid Cycle is pretty wild; you go through a series of short dreams every night that are always very weird, where you have to do a few different things that I’m going to go into further detail about in this review. Lucid Cycle is developed by Eastasiasoft Limited and Tonguç Bodur and published by Eastasiasoft Limited.

This is a short review, our usual the good, mixed and the bad was difficult because of the nature of this game.

Reviewed on Xbox One | Review code provided by PR/publisher, this review is the personal opinion from the writer.

There isn’t a whole lot to say about Lucid Cycle, and it took me one hour and a half to finish it and get 1000G, which is why this review is on the shorter side. Although this isn’t clear right at the start of the game, you play as an artist struggling with what to paint, and that’s basically the whole story. Right at the start, you’re in a dream with giant mushrooms walking towards a cave, when you get there and turn around it becomes night time and there are glowing animals on your way back to a portal that wasn’t originally there, this portal is the exit for every dream you go through. After a few dreams, you wake up in your apartment, talk to your AI about one of your dreams, and do a little bit of the painting you’re struggling with, you do this repeatedly until the end of the game. There are a lot of weird things here, some cool-looking places that could’ve been used for a game with a lot more focused content and less randomness, one of them even reminded me of a place from A Plague’s Tale Innocence, which Lucid Cycle has nothing else in common with.

What are your objectives in this game? Well, there are levels where you have to simply walk to the portal to end the level, but there are also levels where you have to do other things, like going through mazes, destroying some random colored cubes, doing a puzzle, collecting colored organs and a few other things which Lucid Cycle varied but very confusing at the same. Thankfully, I didn’t experience any bugs while playing this game, which is one of the few things it got going for it. Another thing I can say that was not bad was the soundtrack, it did fit the game pretty well, it wasn’t amazing but it did deliver on the mysteriousness that is present here. Graphically-wise this game is a mix, it doesn’t seem to have a proper art style, some levels look realistic, others look a little bit on the artistic side but not that much, while others look like they tried making realistic but they don’t look nearly as good as the one that looks to be straight from A Plague’s Tale Innocence.

45%

Lucid Cycle is a pretty weird game that feels like a project that should either have been worked on a lot more to make it look better, have a deeper story, and just overall feel more complete than it is, or just discarded, keeping some of the assets and scenarios made for it for a different game. It does have an interesting topic, but it’s just not quite where it needed to be.
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