Door Kickers: Action Squad

Door Kickers: Action Squad

A 2D side-scroller action game that puts you in the role of a swat trooper in ‘nowhere city USA’. I can only describe this game as crazy, it’s not just a load of fun to play by yourself, but there’s also a couch and online cooperative mode.

  • Customization: There’s a pretty detailed customization system that allows you to customize your characters gear, weapons, and abilities. These are all very important to be able to progress in the game. Not to mention the number of different strategies these allow you to have
  • Enemies: There’s a massive amount of enemies that all require different strategies to approach and kill. With some of them having shotguns, or some of them even grabbing the hostage so that you can’t shoot them without injuring the hostage. This makes every level very different and each enemy requires a different approach to actually kill them. Running and gunning is usually not an option (or maybe I’m just bad).
  • Levels: The levels look visually stunning, and are actually incredibly detailed. The retro, yet high-quality graphics make it very easy to distinguish the foreground, from the background. With all of the detailed effects, it shows that there was a lot of time and effort put into these levels.
  • Playing Solo: Playing by yourself in this game proves to be quite a challenge at certain points if you’re not fully familiar with the game, as the game usually gives you multiple points to enter a room, but some are very difficult to enter by yourself, whilst I don’t necessarily find this to be a bad thing it’s not always fun repeating the same level, over and over again trying to complete it.
  • Controls: Whilst the controls are very intuitive and easy to learn, there are a few things that bother me with the game such as the cover mechanic, which doesn’t properly work a lot of the time and is easily abused… However it’s nice to see that’s it’s still in there. Then secondly I’d like to address the fact that you can’t aim up, or down, only in the straight direction of where you’re aiming. In some case, this could be an absolute annoyance, yet I understand the decision therefore, I don’t think it’s bad.
  • The difficulty: It felt that at certain points in the game the levels were designed for cooperative gameplay, and they were incredibly infuriating
  • Replayability: I feel like after a while, the game might get stale as there are only a set amount of levels. With that being said, there are weekly challenges that are changed are so often to make sure the game stays fresh and have people coming back to it.

Conclusion:

Score: 75%
I’d say this game is overall a very good indie game and has done a great job at all fronts. And I enjoyed most of my time playing it a lot.