REVIEW | A painter’s Tale: Curon 1950

REVIEW | A painter’s Tale: Curon 1950

We love all sorts of games. Sometimes it is hard to cover a game in our traditional review style that’s why we have tidbit-style reviews. These shorter reviews cover games that deserve attention too but simply don’t fit our good, mixed, and bad template. In addition, they get a monthly summary article to give them even more reader attention!

A painter’s Tale: Curon 1950 | 72%
Publisher: Fantastico Studio
Developer: Monkey Tales Studio

Honestly, A painter’s Tale: Curon 1950 is a game that quite surprised me at the start. But that surprised reaction disappeared as quickly as it came, literally. I finished the game in under an hour. Which begged me to wonder if this was another ‘Ratalaïka’ game, who are notorious for releasing (sometimes) quality games that can easily be completed in under 1 or 2 hours at best. So if you’re hoping for a lengthy story? Move along because this one is definitely not your game… Visually it had me in between a Minecraft story combined with an art gallery simulator. You go around in your Big head Minecraft mod walking simulator collecting paintings to fill your notebook with. Along the way you’ll have a bit of story sprinkled along the way, making you ‘fill’ some gaps here and there. For some reason the game also tries to rush a ‘meant to be’ love story along the way that is over even before it really got the chance to get going. If this game was a sport, I’d be winded at the end of it because this one goes from 1 to 100 in under 2 seconds. And I can’t just come to gripes with it. In