Danger Zone
Developer Three Fields Entertainment had a pretty decent start with Dangerous Golf, with previous Criterion employees I was really looking forward for Danger Zone because it had the same gameplay concept from Burnout’s crash events. So is crashing your car still a fun thing to do? Put on your seat belt and let’s find out in this Danger Zone review.
THE GOOD
- Danger Zone’s gameplay is pretty easy to explain, you drive a car and you crash against other cars to cause as much destruction as possible. It remains cool to see a massive crash and it is easy enough for everyone to enjoy. The set-up also makes sure that you can play Danger Zone for a few minutes, making it the perfect game to play when you have less than an hour time.
- To my surprise, and I realised it after playing for a while, the game remains fun, despite the repetitive gameplay, because the clever idea to make it a little bit more like a tactical puzzle game. Reaching the Gold or Platinum medal will require some smart thinking to get all bonus cash and cause enough havoc to reach big enough points. A nicely timed smashbreaker (explosion) is the difference between a bronze or gold medal. The process of finding the correct path is a fun one, although you need a good dose of luck too.
- Visually the game looks really good, with a hyper crisp native 4K resolution the cars look great, the environments look good, explosions seem to come out of your screen. Beautiful. It does miss a few bells and whistles though. (more at “The Bad”)
MIXED FEELINGS
- Even for an arcade game the vehicle physics and handling are basic, it seems that they didn’t really do much effort in changing things up. Driving a Taxi or high-speed racing car isn’t much different besides the acceleration. The game is set-up in a way that it doesn’t really matter but still, I would have loved some extra variation.
THE BAD
- Like I previously said the game looks absolutely stunning in 4K (Xbox One X) but the boring and non-existing level design hurts the game a lot. The test facilities never really look distinct or inviting, I understand that recreating an entire realistic world is difficult but a little more variation or original level design would have been such a welcome gift for Danger Zone.
- Gameplay mechanics and graphics are all decent but sound under delivers. Cars don’t sound real, crashing with high speeds lack punch, ambient sound is almost non-existent. A game should be a total package, sound didn’t seem to be that important for Three Fields Entertainment, it is for me though.
[6,5/10] Danger Zone is not a game that will leave a memorable impression, for the attractive low price and decent enough gameplay gamers will have a good time but I hoped it would be a little bit more. Three Fields definitely has the talent to do more, but Danger Zone isn’t their biggest example of that. I’m curious to see what they do next.
Dev: Three Fields Publisher: Three Fields Played on: Xbox One X LifeisXbox received a digital review code, provided by Three Fields Entertainement.
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